February 6th, 2010

The combination of storytelling and information visualization has been long predicted, although still very few examples do exist. On the other hand, some might claim typical information aesthetic visualization is all about tell a compelling story.
Following project takes infographic storytelling one (literal) step further: Sumedicina [janalange.de] is the title of a fictional thriller story about an international virus scandal, and is mainly told through the medium of infographics.
One might not feel completely sure whether this is just an excuse to create a collection of visually impressive infographic representations, or whether the narrative of the story is somehow hidden within the graphs. Answer: the short notes below the graphs at the Flickr collection reveal it is probably a combination of the two.
February 5th, 2010

This gigantic, interactive signpost sponsored by Nokia Ovi Maps in the form of a dynamically rotating electronic LED screen allows passers-by to send in their favorite location and coordinates via text or email. The giant pointer, hung on a 60ton construction on height of 50m, then automatically rotates to the given direction and displays the submitted description to the world.
Watch the documentary video below.
See also the Nokia Blog [1,2] and FarFar. Via Engadget.
February 5th, 2010

Unknown to me before, visual (infovis?) artist Ward Shelley [wardshelley.com] comes as a refreshing surprise.
Shalley's impressive oil paintings and pencil drawings use real information in an attempt to depict the understanding of how things evolve and relate to one another, and how this develops over time. Usual topics range from art or cultural history, such as the arc of an artist's career and its influences, or the effect of particular ideas in an aesthetic or political movement. The paintings are interpreted as being "wide-screen", as all information is available to the interacting eye at every moment.
These works are full of compact information, which takes months to collect and organize. The designs are done with pencil on paper because each piece goes through constant revisions during this time. 3 different versions of the painting are made from same information. Normally the pencil drawing goes through minor changes from version to version, and the painting is entirely different, using different colors and brushwork.
Thnkx Irene.
February 2nd, 2010

Back in 1994, Muriel Cooper, one of the co-founders of the MIT Media Lab where she taught interactive media design as the head of the Visible Language Workshop, presented her work at the TED5 conference in Monterey, CA.
Her presentation would initiate a new era of data visualization, and it changed the way designers thought of the possibilities of electronic media. (Maybe quite similar to how David Small's dynamic renditions of text changed my way of thinking about 3D visualization). Her work was revolutionary as it pushed typography into the 3 spatial dimensions, and augmented it with dynamics, animation and interactivity. Tragically, it was just after this event that she passed away.
Since many years, David Young has carried around an old VHS tape that demonstrated this work, to show it to students as an example of Muriel's vision and as an inspiration to push creative boundaries (or, as told in the film: "We must reexamine the current stultifying interface standards and metaphors. We must define a rich vocabulary, tools and design strategies that are applicable to any information domain and to this multidimensional world"). He has finally digitized the tape and has posted it online for all to see (see the movie below).
"The work is a beautiful demonstration of the ideas that Muriel had been pursuing for much of her career. Dynamics, interactivity, typography, and live data. For this video she used the titles "Designing and information landscape in time and space" and "The dynamic visualization of information in two and three dimensions."
For more information about Muriel Cooper, you should read Muriel Cooper's Visible Wisdom" by Janet Abrams.
Note: Image above taken from the Talmud Project by David Small, and Financial Viewpoints, by Lisa Strausfeld.
February 1st, 2010

Fabian Hemmert [fabianhemmert.com] tries to solve the question "How to Make Digital Content Graspable?" in a quite original way. In his short TEDx talk, and the according movie which you can watch below, you can check out his innovative inventions to depict and interface with data on a mobile phone through three different ways.
The weight-shifting method allows a phone to communicate to users where to walk by dynamically changing its gravitational center along two axes. The shape-changing method is able to convey where more information is located outside of the screen by changing the thickness of a phone at its corners. And lastly, the 'living' method allows a mobile phone to display emotional states due to a continuous heartbeat and breathing-like motion that can be felt ambiently in your trouser pocket.
See also Physical Weight of Data, DataMorphose and ce.real.
February 1st, 2010

The Natural Science Museum of Barcelona Data Base [bioexplora.cat] contains more than 150 years worth of biological records collected around the world by the Natural Science Museum in Barcelona. The database consists of about 50.000 different records of mollusc, vertebrata and artropodes. All the information is structured following the Darwin Core Standard, developed by the Global Biodiversity Information Facility.
The interactive map allows users to drag and zoom, turn on or off geographical layers, click on an active 'square' to download all the registers located in the selected area. Circular frames show the detailed locations of individual finds.
January 26th, 2010

As one of those happy-to-look-forward-to yearly traditions (see also the 2008, 2007, 2006 and 2005 versions), infographic designer Nicholas Felton has again released a sophisticated infographic report [feltron.com] detailing almost all his past everyday and special activities and visited events during the timespan of last year.
The data he tracks each single day (each single minute?) seems to be more and more detailed each single year, and now include a wide variety of topics such as: encounters (average encounters per day: 4.8), relationships (shortest relationship: 5 minutes), location and methods of transportation (number of different methods: 23), mood (types of negative mood: 80), food consumption (New York restaurants visited: 111), drink consumption (most "reported" beverage: beer) and little things (unfortunate incidents: 4).
Thnkx Tim!
January 14th, 2010

Inspired by the Ars Electronica Golden Nica-winning Nuage Vert project, Pixelache, an informally organised network of electronic art festivals, and Helsingin Energia, one of the largest energy companies in Finland, are collaborating to produce artworks related to the collective energy consumption in the Helsinki area. A selection of artists were invited to submit proposals for artworks, of which the very best will be built within the public space in Helsinki or presented as online web projects. The proposals for these artworks can be found at the "Art & Energy" [pixelache.ac] webpage.
They include "Human Viz", a series of unpredictable events, implemented by human action, visualizing Helsinki Energia's energy consumption data. Flash mobs, sudden gatherings of people of different ages and backgrounds, would occur at specific locations to convey the representative red and blue colors from an online diagram of current heat and electricity. (See also Human-Driven Media Facade). "Andy Best" is a kinetic sculpture that reacts to the current energy usage, and could be produced in any scale, from table top objects for the home or office, to a large public sculpture for a whole neighborhood (see also Vision Energy Sculpture).
"Blink Helsinki aka Blink at Home" is a collective effort to draw attention to energy consumption on city wide level, by inviting individual households to blink their lights at a predetermined visual pattern revealing energy consumption in Helsinki. "Energy Fame" paints the energy levels as projected light onto people, turning them into representations of their energy use, as citizens of Finland. "Hot Lights" connects Helsinki's use of district heating to its public, urban outdoor lighting system: when heat consumption is high, street lamps will pulsate slowly.
Thnkx Monika!
PS. For more physical visualizations of sustainability-related issues, check out the 3 finalists of San Jose's Climate Clock Challenge that was organized last year.
January 13th, 2010

This tip came to me with the sneaky message "The New York Times starts off the year with what could be the least informative graphic of '10". Well, is it?
In fact, regular readers readers might notice this is an almost yearly re-occuring infosthetics post, as one might remember "Comparing US Soldier Casualty Statistics in Iraq and Afghanistan" from February last year, and Iraq Casualties for Dummies back in 2007. In spite of the many comments and suggestions that especially the 2007 post generated, the visual and infographic style was kept consistent.
In short, the infographic titled "A Year in Iraq and Afghanistan" (PDF, 7.5MB!) [nytimes.com] accompanies an "Op-Chart", meaning that it was designed outside of the NYTimes Infographics Department. Based on data from icasualties.org and the Pentagon, the chart shows how the death toll in Afghanistan is up by 40 percent from last year, and that most of the deaths are occurring on the battlefield, unlike in Iraq, where half the fatalities were not related to combat. In addition, while many see the war in Afghanistan as an American effort, the colors on the chart show the extent to which the Western allies are sharing the deadly burden.
Thnkx John!
January 7th, 2010

Two of the very best visualization designers and researchers around today, Fernanda Viegas and Martin Wattenberg, have started a new website, titled Hint.fm [hint.fm] (or it exists much longer and I just didn't know). The website collects their past presentations, publications, exhibitions, press coverage, and all of their works, of which Many Eyes, FleshMap, and Phrase Nets are just a few. Most projects are remarkable in their apparent focus on combining the aspects of beauty and story-telling through the presentation data. As they state themselves in the colophon, "Unlike ... traditional uses, we believe visualization to be an expressive medium that invites emotion."
Two latest project stand out. "Flickr Flow" is based on a large collection of photographs of the Boston Common taken from Flickr. A specifically design algorithm calculates the relative proportions of different colors seen in photos taken in each month of the year, and plotted them on a wheel. The resulting diagram picks up the ebb and flow of seasonal colors.
Web Seer" attempts to visualize people's innermost thoughts by using data originating from Google Suggest (the drop-down box that guesses your search query while you write). The interactive tool contrast two separate search queries, as it highlights the commonly shared and opposite suggestions proposed by the Google algorithm. The arrow thicknesses show the number of web pages for each question. Insightful examples include "are Democrats" versus "are Republicans", or "shopping for men" versus "shopping for women". Both authors describe a qualitative analysis of the resulting graphs at a recent op-ed ("op-chart") in The New York Times.